Weapons

It wouldn't be Smashball without big, mean nasty guns! Weapons and your Charge Attack are the two ways you can mess someone up.

Each position has a standard loadout of two weapons. Fullbacks and Goalies also carry spider mines. In the future, we will be adding multiple variants and models for each weapon.

General
All weapons have the following properties:


 * They have unlimited ammo. You can continuously fire every weapon in the game without reloading or running out of ammo.  Note, however, you do not regenerate health when you're firing.
 * All weapons can cause health damage, shock damage, and force knockback. The page on the Combat System describes what these all do.
 * Weapon switch is extremely fast, nearly instantaneous.
 * They do not cause damage to friendlies.

Weapons in Game
Weapons are divided into four weight classes, each corresponding to the position that can carry it.