Skills

There are a variety of skills available in Smashball, but in a given situation, a player may only have one skill from each Tier active at any given time. It is important to pick skills that compliment your position, playing style, and the current game situation.

Cut That Hooker
Player is 30% more likely to cause a hook drop with their weapon attack.

Donkey Punch
Player does an additional 20% shock and force when they Charge someone from behind.

Flak Master
Player does an additional 10% shock and force when they are using a gun against someone in the air.

Stripper
Player is 10% more likely to cause a fumble with their charge attack.

Well Hung
Player is 20% less likely to suffer from a hook drop.

Well Grounded
Player suffers 10% less shock and force damage when they are touching the ground.

Cold Cock
Enemies knocked out by player are knocked out for 30% more time.

GI Joe Kung-Fu Grip
Player's chance of fumble is reduced by 20%.

Immovable Object
Player suffers 30% less force from all attacks.

Irresistable Force
Player's weapon and charge attacks do an additional 30% force.

One Minute Man
Player recovers 20% more turbo per tick.

Pickup Artist
Player's pickup radius is increased by 10%.

Quick Mender
Player heals an additional 20% every tick that they normally autoheal.

Talented Hooker
Player suffers 20% less shock damage when they are using their hook.

Thick Skull
Player is 20% less likely to be knocked out.

Bruce Campbell
Player's autoheal starts in half the time and heals twice as fast.

Richard Nixon
Player is 50% more likely to cause a fumble at any time, and their pickup radius is increased by 20%.

Rocky Balboa
Player is 50% less likely to be killed when they are knocked out, and they get up from knockouts in half the time.