Plasma Lasso

The Plasma Lasso is a short-range weapon designed to slow incoming attackers and whittle them down. It fires a bright beam of energy that locks on to the target once an initial hit has been achieved.

Offensive Tactics
There's several different ways to use this weapon:


 * Stopping Fast Runners. When a Forward or Halfback tries to speed through a big room, an accurate grab with the lasso can slow them down.  It is hard, due to the limited range of the lasso, but the lasso does enough shock to give a good chance of at least causing a hook-drop.


 * Holding a Choke. Conversely, in close quarters, the lasso is a great pre-charge soak weapon.  A couple seconds of lasso lock-on will both soften up the enemy, and drag them in front of you (making your charge attempt more accurate).


 * Goalie Pull. The most infamous move, the lasso can be used to grab the enemy Goalie and pull them away from the goal.  It immediately makes the wielder a big target, and a competent defense will make quick work of him.  It is best used right before a score attempt.


 * Tackling. Because it locks on to an enemy and draws them towards you, it is helpful when used to pull a target in for a tackle. Remember: "dead enemies don't score".

Defensive Tactics
From the perspective of Halfbacks and Forwards, the Plasma Lasso is the most hated weapon. There are, however, tactics that can be used to deal with it.


 * Clear Corners. Breaking line of sight with the lassoer causes the lock to drop. Once you're dropped, turbo away.


 * Charge Past. Similarly, going right past the lassoer causes the lock to drop.


 * Hook + Turbo. When you're hooking, and get lassoed, don't forget that you can still turbo while hooked.  If you're locked, this can often give you just enough speed to get out of lasso range.


 * Go Straight Through. If the full backs health is low, knocking him out or killing him is the most effective method results may be achieved by weapons or charge attacks.