Charge Attack

When you turbo in the forward direction, you can cause a Charge attack. Charges do Shock damage, and lots of it. They have the best chance of causing Shock Criticals.

They also do it to both players involved in the attack -- so it's very possible to charge into someone and end up getting knocked out yourself!

Basic Use

 * Find your target
 * Get up close
 * Forward charge into them (W + Shift default)
 * Rinse and repeat

Detailed Explanation
Each player's strength is calculated based on remaining health and position. Two other factors affect things:


 * Angle of Attack. Each player's effectiveness is modified by how close to dead-center they are contacting the other player.  At zero deviation, players are 100% effective.  At 180 degrees away (directly behind), they are 0% effective.
 * Timing. Each turbo boost only lasts a couple of seconds.  The closer to the middle of the burst a player is, the more effective they are.  If they connect at the beginning or end of the boost, they're only half as effective.

This makes the tactical aspects of charging -- angles and timing -- have a huge impact on the outcome of a charge. Yes, your position matters (Forward, Halfback, etc), and yes, you want to whittle down the enemy's health. As you can see from this video, the big difference will come from hitting them in the face instead of hitting them from behind.

Other Info

 * Art Of The Charge by Warm Fuzzy, gives advice on charging.


 * Dictionary has many tips for various things involving various topics.