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This information is only useful to people who have to administer a server. These commands only affect the server.


Smashball has a bunch of server variables that you can use to change various game behaviors.

Command Description
sb_sv_add_protip (tbd)
sb_sv_autoheal_delay (seconds=3) The number of seconds to wait after shooting or taking damage before autoheal kicks in.
sb_sv_autoheal_time (seconds=4) How many seconds it takes autoheal to take a character from nothing to full. I.e. with 4 seconds, 25% health is recovered every second.
sb_sv_ballcarrier_speed (multiplier=0.95) The ballcarrier's speed is multiplied by this.
sb_sv_bot_max_xp_scale (max=1000000) The goalie bot's skill is 100% at this XP, and scales down to min_xp_scale.
sb_sv_bot_min_xp_scale (min=0) The goalie bot's skill is 0% at this XP, and scales up to max_xp_scale.
sb_sv_dead_ball_seconds (seconds=60) When the ball hasn't been touched for this many seconds, the round resets (like a score or round-end).
sb_sv_default_home_team_id (team_id=1) Sets the default team to use for any match played on this server. Find a team's id by going to its home page on the league web site. The ID will be the number in the url (e.g. http://www.smashball.tv/teams/1 is Red Rockets, id is 1)
sb_sv_default_away_team_id (team_id=2) Same as above.
sb_sv_seconds_after_reset (seconds=5) The number of seconds to wait after a score or round end before starting again.
sb_sv_seconds_in_postmatch (seconds=30) The time to wait at the end-of-match screen, gloating over your victory.
sb_sv_seconds_in_prematch (seconds=60) How long to wait in prematch, while teams are picked and players join.
sb_sv_seconds_per_round (seconds=180) How long is each round of the match
sb_sv_rounds (rounds=6) How many rounds in a match
From Guide