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Pro Tip!
Learn the Weapons

It's important to know what each position's weapon do. Different weapons are more effective in different situations.

It wouldn't be Smashball without big, mean nasty guns! Weapons and your Charge Attack are the two ways you can mess someone up.

Each position has a standard loadout of two weapons. Fullbacks and Goalies also carry spider mines. In the future, we will be adding multiple variants and models for each weapon.

Contents

General

All weapons have the following properties:

  • They have unlimited ammo. You can continuously fire every weapon in the game without reloading or running out of ammo. Note, however, you do not regenerate health when you're firing.
  • All weapons can cause health damage, shock damage, and force knockback. The page on the Combat System describes what these all do.
  • Weapon switch is extremely fast, nearly instantaneous.
  • They do not cause damage to friendlies.

Weapons in Game

Weapons are divided into four weight classes, each corresponding to the position that can carry it.

Light Weapons

Autorifle

Light rapid-fire slugthrower

This automatic slugthrower is not especially lethal but can harass enemies enough to make them drop their hook or fumble.

Goo Gun

Bioweapon of Slowness

It fires blobs of biological goop that stick to the walls or other players. When a player is stuck with goo, they slow down.

Medium Weapons

Shotgun

Close-range Shredding

This weapon fires a burst of shrapnel that loses effectiveness at range, but can deliver a serious hurtin' up-close.

Rocket Rifle

Bounce Enemies Around

This gun fires fast-moving minirockets that have some tracking ability. They don't do a ton of damage, but they are very effective at knocking players out of the way.

Heavy Weapons

Plasma Lasso

Get Over Here

This close-range beam weapon locks on to an enemy once a hit is achieved. As long as it's engaged, it pulls its victim closer.

Laser Rifle

Burn A Hole

This long-range beam weapon is a rapid-fire damage dealer that quickly whittles away the enemy's health.

Mounted Weapons

Hellcannon

Kill Everything

This fearsome gun fires a constant spray of fast-moving projectiles. It is the Goalie's primary weapon.

MIRV Launcher

Big Rocket Makes Little Rockets

This launches large warheads that splits into a cloud of submunitions when it detonates.

Other Weapons

Spider Mines

Sleeping Death

These mines are deployed by the Goalie and Fullback. When enemies come nearby, they leap out and detonate.

From Guide