It's important to know what each position's weapon do. Different weapons are more effective in different situations.
It wouldn't be Smashball without big, mean nasty guns! Weapons and your Charge Attack are the two ways you can mess someone up.
Each position has a standard loadout of two weapons. Fullbacks and Goalies also carry spider mines. In the future, we will be adding multiple variants and models for each weapon.
Contents |
All weapons have the following properties:
Weapons are divided into four weight classes, each corresponding to the position that can carry it.
AutorifleLight rapid-fire slugthrower
This automatic slugthrower is not especially lethal but can harass enemies enough to make them drop their hook or fumble. |
|
Goo GunBioweapon of Slowness
It fires blobs of biological goop that stick to the walls or other players. When a player is stuck with goo, they slow down. |
ShotgunClose-range Shredding
This weapon fires a burst of shrapnel that loses effectiveness at range, but can deliver a serious hurtin' up-close. |
|
Rocket RifleBounce Enemies Around
This gun fires fast-moving minirockets that have some tracking ability. They don't do a ton of damage, but they are very effective at knocking players out of the way. |
Plasma LassoGet Over Here
This close-range beam weapon locks on to an enemy once a hit is achieved. As long as it's engaged, it pulls its victim closer. |
|
Laser RifleBurn A Hole
This long-range beam weapon is a rapid-fire damage dealer that quickly whittles away the enemy's health. |
HellcannonKill Everything
This fearsome gun fires a constant spray of fast-moving projectiles. It is the Goalie's primary weapon. |
|
MIRV LauncherBig Rocket Makes Little Rockets
This launches large warheads that splits into a cloud of submunitions when it detonates. |
Spider MinesSleeping Death
These mines are deployed by the Goalie and Fullback. When enemies come nearby, they leap out and detonate. |